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 Post subject: Re: 3DSimed V2.7
PostPosted: Sun Mar 14, 2010 10:37 am 
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Crew Chief
Crew Chief

Joined: Sat Jan 05, 2008 6:52 am
Posts: 68
Location: Bedforshire,uk
:drive: thanks dave.n :)


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 Post subject: Re: 3DSimed V2.7
PostPosted: Thu Mar 25, 2010 10:39 am 
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Tirechanger
Tirechanger

Joined: Sat Feb 28, 2009 12:17 am
Posts: 35
Location: Paris (France)
Hi,

is it possible (and will you want to do it ;) ) to make closing confirmation as options (for both objects opened and 3DSimED itself) because working with a track might be not so annoying but with many car parts, you have to confirm all the time to close objects you don't want anymore :mad: .

Thanks in advance.
Regards.

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 Post subject: Re: 3DSimed V2.7
PostPosted: Fri Mar 26, 2010 9:35 am 
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Jackman
Jackman

Joined: Mon Nov 10, 2008 5:22 pm
Posts: 3
i have make the same request on the 2.6 released post :
sk08 is not supported but the files formats extracted with the luigi auriema tool remain the same : .bin.
same "problem" with the motogp tracks who is a .bin file too

possible to add this others game to the 3d simed supported game ??


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 Post subject: Re: 3DSimed V2.7
PostPosted: Sat Mar 27, 2010 7:37 am 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 464
Location: Barnet, London
I will have a look at adding an option but I do not prompt for each object if you close 3DSimED with the the caption close button or the main button exit command and I would also add that when closing a single model the default button response is yes so you only need to hit the return key.

Cheers!

Dave N.

JusTiCe8 wrote:
Hi,

is it possible (and will you want to do it ;) ) to make closing confirmation as options (for both objects opened and 3DSimED itself) because working with a track might be not so annoying but with many car parts, you have to confirm all the time to close objects you don't want anymore :mad: .

Thanks in advance.
Regards.


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 Post subject: Re: 3DSimed V2.7
PostPosted: Sat Mar 27, 2010 7:39 am 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 464
Location: Barnet, London
These .bin files are very different from the V8 .bin but I will try to look at them before the next version.

Cheers!

Dave N.

YODA wrote:
i have make the same request on the 2.6 released post :
sk08 is not supported but the files formats extracted with the luigi auriema tool remain the same : .bin.
same "problem" with the motogp tracks who is a .bin file too

possible to add this others game to the 3d simed supported game ??


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 Post subject: Re: 3DSimed V2.7
PostPosted: Sun Mar 28, 2010 6:20 am 
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Jackman
Jackman

Joined: Mon Nov 10, 2008 5:22 pm
Posts: 3
thanks


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 Post subject: Re: 3DSimed V2.7
PostPosted: Fri May 07, 2010 7:20 am 
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Jackman
Jackman

Joined: Tue Mar 09, 2010 1:18 pm
Posts: 4
Hello Dave.

Any news about the .BIN update? May we hope you to give us a release date?

Thank you and good luck!


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 Post subject: Re: 3DSimed V2.7
PostPosted: Fri May 14, 2010 3:31 pm 
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Champion Driver
Champion Driver

Joined: Fri Feb 15, 2008 8:49 pm
Posts: 545
I have a few requests for the next version.

1 - Could you make it so that when exporting from gmax with the FSX SDK, the mesh-groups are rendered as objects and not materials?

2 - For making objects to be exported to 3DO, can you put an option that allows you to pick what detail levels the object is loaded at?

3 - Could you get 3D SimEd to load 3DO mesh-groups as individual objects instead of just one big mesh? Then when exporting multiple detail levels of a mesh, have 3D SimEd save the mesh-groups to one file with each mesh-group being able to have a different detail level to load at? And can put a special NR2003 specific settings area for 3DOs as well? Something similar to the display options for rFactor?

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