It is currently Fri Jan 19, 2018 12:41 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: rF1 GMT Point/Face Count
PostPosted: Mon Apr 06, 2015 2:47 am 
Offline
Jackman
Jackman
User avatar

Joined: Mon Apr 06, 2015 2:24 am
Posts: 7
Hi,

I was wondering how point counts under (Tools -> Data Reports) were calculated. I noticed some 3D models in GMT format before and after purge gave me drastically different answers to what my 3D program (Autodesk Maya) gave. I am also curious as to whether or not this impacts in game performance.

Cheers


Top
 Profile  
 
PostPosted: Mon Apr 06, 2015 9:42 am 
Offline
Crew Chief
Crew Chief

Joined: Thu May 15, 2008 11:00 pm
Posts: 71
I have found the reduced poly count and reduced vertice count did effect game performance.
But it also sometimes changed the smoothing.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group