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 Post subject: NFS SHIFT2 Track .sgb
PostPosted: Fri Jun 02, 2017 11:55 am 
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Crew Chief
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Joined: Wed May 18, 2005 7:12 pm
Posts: 62
Hi Dave!

Was experimenting a bit with the tracks from SHIFT2 and noticed that I can perfectly import an SGB (which seems to be similar to a SCN file from gMotor sims) but that the only textures that get recognized and loaded are the crowds (material named "crowd_billboard_sitting") despite having all of the textures unpacked and visible.

The data report shows no missing textures, so I think it's an issue with 3DSimEd not knowing the texture map for each .meb (similar to GMT objects I think).

If I open the .meb files with Notepad++ and/or a HexEditor I am able to see the path to all of the shaders, and textures in plain text.

For example dynad_frames01.bmt which is a static shared object from Laguna Seca (_data/static/eventobjects) contains several strings with paths to shaders and textures like below;

Code:
Tracks\_Data\Static\EventObjects\DynAd_FramesNew01.dds


Is it possible for 3DSimEd to parse these objects and properly load the right shader and texture instead of just having a plain white object with a t1 shader and no texture map?


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PostPosted: Sat Jun 03, 2017 10:58 am 
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US Pits Crew
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Joined: Thu Sep 01, 2005 9:58 am
Posts: 1274
Location: Barnet, London
It works... I've just opened Laguna Seca from NFS Shift2 and I see all the textures.

Cheers

Dave N.


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PostPosted: Sat Jun 03, 2017 12:30 pm 
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Crew Chief
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Joined: Wed May 18, 2005 7:12 pm
Posts: 62
really? How are your directories structured?

I unpacked the .bff with QuickBMS to Tracks\Laguna_Seca and this is what I see


Attachments:
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3dsimed.jpg
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PostPosted: Sun Jun 04, 2017 4:12 am 
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US Pits Crew
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Joined: Thu Sep 01, 2005 9:58 am
Posts: 1274
Location: Barnet, London
As you can see from the report for some reason the .meb have not been found so you are seeing the background geometry.

I unpacked it again yesterday and it worked with all files unpacked to the Laguna_Seca folder.

Cheers!

Dave N.


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