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PostPosted: Thu Aug 03, 2017 3:55 am 
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Jackman
Jackman

Joined: Sat May 06, 2017 2:31 am
Posts: 6
Hello all,

Is there a way to UV scale to more 0-1-2-3 channels? For Reiza road shaders, we need at least 5 channels, to have the dynamic road+ all the bump, speculars textures.
Sadly as we can only editing up to channel 3, the bump and the spec texture can't be scaled.

Do someone found a way to bypass that "thing" ?

Thanks


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PostPosted: Fri Aug 04, 2017 1:56 pm 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1286
Location: Barnet, London
Are you sure the shader needs more than 4 texture coordinate channels?, a shader can normally get the data it needs from 4 coordinate channels even if it has more texture maps.

If you give me the names of the shaders you are worried about I will look .


Cheers!

Dave N.

marneus_the_boss wrote:
Hello all,

Is there a way to UV scale to more 0-1-2-3 channels? For Reiza road shaders, we need at least 5 channels, to have the dynamic road+ all the bump, speculars textures.
Sadly as we can only editing up to channel 3, the bump and the spec texture can't be scaled.

Do someone found a way to bypass that "thing" ?

Thanks


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 Profile  
 
PostPosted: Fri Aug 11, 2017 5:52 pm 
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Jackman
Jackman

Joined: Sat May 06, 2017 2:31 am
Posts: 6
Thanks for your answer,

Here is the name of a shader that use more than 4 channels 'including the primary texture)

"rz one surface grooved road" this is for AMS.

Image


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PostPosted: Sun Aug 13, 2017 8:44 am 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1286
Location: Barnet, London
Texture Maps can share Texture Coordinate Channels, you could have shader with 8 Texture Maps but all using the same coordinate channel.

For the "rz one surface grooved road":

Primary Texture Map - Channel 0
Diffuse Map T2 - Channel 1
Diffuse Map T3 - Channel 2
Specular Map - Channel 0
Bump Map - Channel 1

So only three coordinate channels used by 5 texture maps.

Cheers

Dave N.

marneus_the_boss wrote:
Thanks for your answer,

Here is the name of a shader that use more than 4 channels 'including the primary texture)

"rz one surface grooved road" this is for AMS.

Image


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