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 Post subject: (rF) Moving Sky's
PostPosted: Sun Jan 31, 2010 1:29 am 
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Legendary Driver
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Joined: Sat Jul 09, 2005 6:45 pm
Posts: 1004
Location: Warroad Minnesota
It was suggested suggested I use a Moving Sky like Lime Rock has.

I tried it and it is cool, but the only sky that moves is the Day Sky, all others are stationary, LimerRock is the same way. Also, it does not have a set for Cloudy. SO does anyone know how or if the other sky's will move... ( Sunrise, sunset, night..) and can you add a cloudy sky, I have tried with no luck.


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 Post subject: Re: (rF) Moving Sky's
PostPosted: Sun Jan 31, 2010 3:58 pm 
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Location: Grand Rapids, MI
I replied back at speedracin'

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 Post subject: Re: (rF) Moving Sky's
PostPosted: Sun Jan 31, 2010 4:27 pm 
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US Pits Crew
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lordpantsington wrote:
I replied back at speedracin'


It would be nice to have that information here in our database, too.

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 Post subject: Re: (rF) Moving Sky's
PostPosted: Sun Jan 31, 2010 4:45 pm 
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Actually, he just suggested what I was thinking, leave the sky as is, and make rotating clouds... Now I just gotta make or find a good cloud dds... anyone got one?

Here is what I used to get the day sky to rotate, but like I said, same as Lime Rock, only the day sky moves...

Instance=skyboxi
{
Moveable=True
MeshFile=skyboxi.gmt CollTarget=False HATTarget=False
Instance=day
{
Moveable=True
MeshFile=day.gmt CollTarget=False HATTarget=False
}
Instance=night
{
Moveable=True
MeshFile=night.gmt CollTarget=False HATTarget=False
}
Instance=sunset
{
Moveable=True
MeshFile=sunset.gmt CollTarget=False HATTarget=False
}
Instance=sunrise
{
Moveable=True
MeshFile=sunrise.gmt CollTarget=False HATTarget=False
}
}


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