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 Post subject: OWR2007 Mod Released!
PostPosted: Sun Feb 25, 2007 1:26 pm 
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Crew Chief
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Joined: Wed May 18, 2005 7:12 pm
Posts: 62
Quote:
OWR2007 V1.0

Features:
-New Models (Road/Oval Dallara and Panoz)
-New cockpit with working steering wheel lights and LCD readouts
-2007 IRL Carset and several fantasy cars

Issues:
-Drivers need to use the "s-key" overlay to see speed/gear in cockpit view.  There are no analog gauges in the cockpit, only LCD warning lights like an IRL car.  Gauges are available in the arcade views for setup purposes.

-When running on high banked ovals the player car may sink slightly into the banking. This is an issue we cannot avoid to keep people from complaining about the ride height issue.

-Any other bugs can be posted at various sim racing sites and we will do our best to fix them!


Chassis info:
Chevrolet/Dodge - Dalarra Oval/Road
Ford/Pontiac - Panoz G-Force Oval/Road


Credits:
Matthias Reinert, first and foremost.  Without you man none of this was EVER EVER EVER possible.  You are an absolute genius when it comes to the NR2003 sim and the sim community will always be greatful for your work!

PAQUITO - Paquito, we have contacted you for almost a month to let you know that the Panoz model you created is being used in the mod.  You had said previously that your model could be used for any sim, but we just want you to know how greatful we are to you for providing the model to the rFactor and NR2003 communities!

OW-racing.com  - The innovators.  Without OW-Racing none of us would enjoy the great racing these cars provide.  Thank you for all you have done, and the battles you are continuing to fight to provide the world with great open wheel racing!

Alex Faust, Curtis Grooms Jr - You guys have been great friends over the past several years and the input you guys provided in testing this mod has been invaluable. Thanks guys!

Dan Nisbet - I've bugged the hell out of you, but without you, none of this would have happened!  Thanks for all you have done for me buddy!

To anyone else I have forgotten, Thank You!


To install:
Run the setup program and point it to your NR2003 folder :)

Template Info:
Included are a 2007 Dalarra and a 2007 Panoz Template.  Wireframes are included for both.  Carviewers will also be provided along with the release of the mod.


Editing Track.ini's:
To get the full effect of the simulated OWR physics, open a track ini of your choice (backup first!!!) and change the following lines as follows:

chassis_type = ? to chassis_type = 5
track_asphalt_grip = X.XX - Increase this number by .7 to 1.0 (do not go higher!)
track_concrete_grip = X.XX - Increase this number by .7 to 1.0 (do not go higher!)

For example, if it reads track_asphalt_grip = 1.12 change to something like = 1.82 to simulate the high speeds of open wheel cars.  

All previous tracks beginning with "OWR_" are compatible with this mod, as they were with previous variations!


League Info:
Looking for a great place to run a simulated Open Wheel Season? Check out the ASRA NCS (http://www.racerhub.com/asra/) for the ultimate open wheel racing series!

open wheel cars.  

All previous tracks beginning with "OWR_" are compatible with this mod, as they were with previous variations!


League Info:
Looking for a great place to run a simulated Open Wheel Season? Check out the ASRA NCS
(http://www.racerhub.com/asra/) for the ultimate open wheel racing series!


Lots of work over many months on this one guys!  Not much more to say that I havent already said above!  

Lets see some leagues/servers start up using this mod!  Bring back Open Wheel Racing!!!

Here are just a couple of screenshots.  Everyone feel free to post your shots in here!

Image

Image

Download OWR2007 Mod with 2007 ICS Carset and fantasy rides
http://ilocker.bsu.edu/users/mrpeters/WORLD_SHARED/Open_Wheel_Racing_2007.exe

Download OWR2007 Template and Viewers
http://ilocker.bsu.edu/users/mrpeters/WORLD_SHARED/OWR_2007_Templates_and_Viewers.zip


For a great sound set check out JA's OWR Soundset at Blackhole Motorsports!


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 Post subject:
PostPosted: Sun Feb 25, 2007 1:32 pm 
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Tirechanger
Tirechanger

Joined: Sun Nov 06, 2005 2:39 pm
Posts: 48
Great stuff! Thanks for the work will check it out.  [smilie=driving.gif]


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 Post subject:
PostPosted: Sun Feb 25, 2007 3:32 pm 
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Driver
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Joined: Sun May 15, 2005 6:33 pm
Posts: 219
Location: Montreal, QC, CAN
That's great news... D/L'ing as I write.

Thanks a lot for maintaining this mod alive.
:D

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 Post subject:
PostPosted: Sun Feb 25, 2007 4:20 pm 
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Champion Driver
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Joined: Thu May 05, 2005 1:50 pm
Posts: 839
Location: Abington, Massachusetts
thanks guys!

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 Post subject:
PostPosted: Sun Feb 25, 2007 8:11 pm 
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Legendary Driver
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Joined: Thu May 05, 2005 4:53 pm
Posts: 1103
Location: Bridgeton, NJ, USA
Thanks to Mike Peters and all the others for their efforts, the OWR mod continues to live on!! If we decide to hold a 2nd annual Indy 500, things will be a LOT different this time around, and this mod will be the one we use.. ;) Fantastic work!!

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FBR Motorsports
www.fbrmotorsports.com


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 Post subject:
PostPosted: Sun Feb 25, 2007 10:33 pm 
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Champion Driver
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Thanks Mike :D

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 Post subject:
PostPosted: Sun Feb 25, 2007 11:39 pm 
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Champion Driver
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Joined: Tue Oct 31, 2006 2:06 pm
Posts: 405
very Cool!

I am so gald the shadow problem is fixed . . I remeber the fps were killed if shadows were turned on with the old OWR mod . . .

this new 2007 is so sweet!

I can imagine it took a lot of long nights and hard days to put it together . . . .

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 Post subject:
PostPosted: Mon Feb 26, 2007 12:46 am 
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Driver
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Joined: Wed Feb 15, 2006 2:44 am
Posts: 216
Location: USA
Awesome job guys! You are the s&%$!!!!
The models are awesome! Finally got oval and roadie models! WooHooo!

Is there any zmod or 3ds scenes yet?

I also went to blackhole motorsports to get the sounds, but couldnt find them..

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 Post subject:
PostPosted: Mon Feb 26, 2007 1:13 pm 
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Driver
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Joined: Thu May 05, 2005 11:45 pm
Posts: 271
Location: Reynolds Il
Thanks for the hard work! I love new MODs!

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 Post subject:
PostPosted: Mon Feb 26, 2007 5:32 pm 
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Jackman
Jackman

Joined: Mon Aug 14, 2006 11:59 am
Posts: 12
am i doing something wrong here.....

Image





or does anyone else have this problem

i raised the ride height to as high as it would go......and tire pressures as well it still does that


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 Post subject:
PostPosted: Mon Feb 26, 2007 5:41 pm 
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Champion Driver
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Joined: Thu Jun 30, 2005 6:21 pm
Posts: 670
Quote:
-When running on high banked ovals the player car may sink slightly into the banking. This is an issue we cannot avoid to keep people from complaining about the ride height issue.


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 Post subject:
PostPosted: Mon Feb 26, 2007 5:53 pm 
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Driver
Driver

Joined: Wed Jul 13, 2005 8:09 am
Posts: 245
Location: USA
Am I missing something or is the FPS hit for this mod quite substantial? I tried an offline race with 9 AI (using the same settings I run for the Cup cars) and the FPS was in the teens. This was at the Indy 2006 track off of raceservers.net.


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 Post subject:
PostPosted: Mon Feb 26, 2007 6:12 pm 
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Jackman
Jackman

Joined: Mon Aug 14, 2006 11:59 am
Posts: 12
wow thats what i get for not paying attention huh........but it seems to do it to me on some flatter tracks too....lol guess ill read more carefully next time


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 Post subject:
PostPosted: Mon Feb 26, 2007 6:50 pm 
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Champion Driver
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Joined: Thu May 05, 2005 2:39 pm
Posts: 300
Moyer - OWR uses the PTA physics, which has the ride height problem everywhere, it just shows up more on high banks.  You can use the Replay Analyzer to fix this in replays.


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 Post subject:
PostPosted: Mon Feb 26, 2007 7:22 pm 
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Jackman
Jackman

Joined: Mon Aug 14, 2006 11:59 am
Posts: 12
yeah i noticed it in the earlier mods...but it seemed deeper to me in 07...so i didnt know if it was something i manged to screw up


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