When you have all of the above, to race Nascar 1 over the internet using Kali, follow these steps: |
1) | Log on to the internet. |
2) | Make sure you understand the concept of "ping." Ping is the amount of time it takes for
a message to be sent from your computer to another and returned. When playing
multiplayer Nascar, you may see the term, latency. It measures the same thing. Latency = ½
Ping. A Ping of 400 ms (milliseconds) equates to a latency of .20 seconds, meaning that a
signal sent from your computer takes .20 seconds to reach the other and another .20
seconds to be returned. Why do you care? Keep reading. |
3) | Meet your fellow racer in Kali chat on the Where To Race Kali server, the faster, the better.
The ping to your fellow racer must be less than 600 ms or .60 seconds to have a
playable game. The lower the ping, the greater the chance of having a good session. In a
game with an opponent to which you have a high ping, the opponent's car will bounce
wildly around the track. You will find the game very playable with a latency down near .20
(a ping of 400 ms). If you are fortunate enough to find an opponent to which your ping is
less than 350 ms, you probably will not notice any delay. |
4) | Determine which racer will "Dial" and which will "Answer." The answerer will control the
menus in the game. It is highly recommended that the racer with the faster computer
and internet connection answer. |
5) | It is HIGHLY RECOMMENDED that you and your opponent conduct your race from
private "server mode" in Kali. This will prevent conflicts with other races starting at
the same time. |
6) | While still connected to Kali, both racers run Multi.exe (not Nascar.exe) at the same
time with the option "-n" for network game and any other desired options ("-h" for
SVGA and/or "-f" for FM sound. (example: Multi.exe -n -h -f). -h and -f are optional
depending on your preferences. -n is REQUIRED. |
7) | It is HIGHLY RECOMMENDED that you configure one of your game buttons within
Kali to run Nascar. To set one up select "Games" then "Configure Menu." Enter
"Multi.exe" as the program, your "-" options as the arguments and the path of your Nascar
directory (example: C:\Nascar) as the directory. You can run Multi.exe from the
Windows95 "Start" button, selecting "Run." However, some racers have had Nascar
"lock up" when running the game from the Windows95 Start button. |
8) | If your menus are scrolling wildly, hit the "J" key to turn off joystick menu scrolling.
Your controller should still work to race, although you should probably re-calibrate it as
well. The settings may be different if you are running the Windows95 version of Kali,
especially if you use a Thrustmaster wheel. You may calibrate without disconnecting at
any time by hitting "CTRL-J" at any menu. If the steering is persistently difficult to
calibrate, review our wheel/joystick calibration page. |
9) | Select "Multiplayer Race" from the main Nascar menu, then "Setup." The fourth menu
selection from the top will then either be "Direct Connection" or "Modem." To play a
network game, it must be "Direct Connection." If it is "Modem," to change it, highlight
"Modem" and hit enter. It will toggle to "Direct Connection." Once it is set to "Direct
Connection," hit Esc once to go back to the Multiplayer Race menu. You should see "IPX
Network" in the bottom right of the screen. |
10) | "Net User ID" is listed as an option. DO NOT enter anything in it. If you have previously,
REMOVE IT or the game WILL NOT WORK. |
11) | The agreed upon dialer should select "Dial" and the answerer should select "Answer." |
12) | You will then see a message, of "Waiting for network user." Do just that and you
should connect in less than a minute after both racers have selected. |
13) | The answerer is the server and controls everything, the track, the race length, the
number of opponents (less than 10 is recommend and 1, the human opponent, is
preferred), their strength, when to practice, when to qualify and when to race. Until the
dialer is on the track, he/she is basically a passenger. |
14) | You can activate chat at any time by hitting "T," just like on the Hawaii network.
Communicate with your fellow racer using this feature about where and how you wish to
race. |
15) | Go racin'! But, Talladega racers take note, the distance traveled per second is the key to the
latency issue. Nascar on Kali works best on shorter tracks where the cars cover less
distance per second. If the best ping you can get to your opponent is at the high end of the
playable range, stick to the short tracks with few or no computer opponents. |
16) | When finished, exit Nascar like you normally do. You will be reconnected to Kali chat. |
17) | If you lose the connection while racing and wish to continue, do not exit Nascar. Simply
return to the Multiplayer menu and re-dial/re-answer. |