19 Nov 1995 - Jed wrote a utility to fix the damage and other
options for the Indycar II demo. Shortly thereafter, he started "The Pits" for
this utility and others that he wrote. Meanwhile, over here, I had
the "Castle Graphics" site, dedicated to real and simulator racing, and
wrote the Quikfix Guide, to aid people in setting up their NASCAR Racing
cars.
December 1995 - I had been in conversation with Jed, and on a
visit to the UK over Christmas, we met briefly in a pub in his local
villiage and had a few beers. Much about racing was discussed, and
many beers consumed. All in all, an enjoyable afternoon...
January 1996 - Jed wrote me an email about setting up a mirror
site over here, as the transmission band of his site was rather slow from
the US. I quickly agreed, and The Pits US Mirror was born. Meanwhile,
Gerhard Lingenberg was creating the track coverters, and Jed began working
with him to make other excellent patches.
February 1996 - Work began on the "Daytona Project". This was
and idea of Jed's to take the Talladega track, and modify it so that it
resembled the Daytona Motor Speedway. The AI would be fixed as well, so
that they would take more realistic lines through the corners.
late March 1996 - The Pits was growing by leaps and bounds. I
combined my simulator racing side of Castle Graphics with The Pits. The
Daytona Project was nearing completion. Things were looking great...
rather like the calm before the storm...
April 1996 - On a fateful day in April...I recieved a phone call.
The caller was Andrew from ISC...International Speedways Corp. "So what?"
..you may say. ICS owns the REAL Daytona and Talladega tracks...and they
were calling me personally to let me know that their next move would be
to call a lawyer to deliver a letter to "cease and desist" all efforts on
the Daytona Project. Why? Their copyright laws were being violated. If
Sega, who had the rights to use the Daytona name for their arcade racing
game were to be informed that our Daytona Project was being made for
NASCAR Racing...they would be a bit upset. As well, ISC and any other
company is bound by US copyright laws to use all legal effort to protect
those copyrights, or risk losing them. So we had no leg to stand on.
Jed and I spoke, and we decided it was best to drop the Daytona Project.
That triggered one of the biggest newsgroup/email wars in Rec.autos.simulators
short little history. People were incensed...who does ISC think they are
to bully two small non-profit programmers and not let them modify some
tracks in a racing simulator? But ISC was right...and Jed and I cancelled
the Daytona Project before a working copy ever made the Internet.
May-July 1996 - The Pits was thrown into the doldrums...having
played our biggest card, and the opponents holding a Royal Flush, we
folded. No new utilities were released, and very little was done except
answer email. Jed continued contact with ISC, and spoke of options for
Daytona and for the track being released in future simulators. However,
people had other ideas. Many tried to copy our lead, and create a Daytona,
but all fell short, and not only that, but put ISC in a further bind.
It would be possible if Sega and NASCAR became incensed at the at the
amount of copyright violations on the 'net, that Daytona would not be
seen in any simulator for a long, long time. But meanwhile, other
things were happening...Ed of Papyrus had finished his project, Hawaii, and
that threw a whole new monkeywrench into the equation. To be able to
race 30 other people, in a simulator, REAL TIME! What a concept, and
a racer's dream come true! Hawaii was put into beta-test stage, and a
select few were competing on Hawaii to clear the bugs. Finally, it was
opened to the public, and announced that next year NASCAR would sanction
it as their new racing league...the NRL.
August 1996 - So opened a new chapter in The Pits. Papyrus had
asked us to distribute the Hawaii software over the 'net via The Pits.
Now we had a mission. Grand Prix II was released, and therefore more
utilities were required. We obliged. The US Mirror gained it's own
domain, the one you are sitting on right now...theuspits.com.
Then...another swing and a miss. Jed, tired of the constant barrage of
email and flames, decided that he had had enough. So on one fateful
weekend, the original Pits disappeared from the 'net without a trace.
I duly informed the public of what had transpired...and quickly became
overwhelmed with letters of dismay over the loss of The Pits UK. Now
the mirror became the primary...and we turn another page...
September 1996 - The long awaited arrival of the NASCAR II
demo. It was unprecedented in the amount of people who attempted to
get the sim on it's arrival at another site. The site went down
under the heavy load of 100,000 hits in 12 hours!
November 1996 - The Pits finally made it to it's first birthday! Things have certainly changed over the last year for The Pits, and we sincerely thank all our supporters who have made it what it is today.
December 1996 - NASCAR Racing II, Kahn, and Kali...what an addition to the racing arena. Now sim racers can enjoy multiplayer racing, free, anytime you want. This should add a whole new spectrum to the online racing scene.