These are the complete rules to the 2003 Bullrun 1000, including downloads and the event schedule. Please insure that you read the rules carefully, and get all the required files. Any possible rule changes will be announced on the news page, so insure you check back there frequently.
Registration Each car must must be registered with two drivers. Once registration has closed there are no changes to teams, drivers, cars or class allowed. Registrants must submit .car file, name of both drivers, the number of the car, email address for the team, and manufacturer of the car. They should also mention which driver will race in which race (drivers will each complete only one day in the overall event). Numbers are first come, first serve. Post your .car file in the Bullrun 1000 mailing list. Please note that we have spots on the grid for 40 cars, and the grid will filled only with "full" teams submitting two drivers.Drivers must also sign up for the Official Bullrun 1000 mailing list. It is mandantory because all discussion as well as official notices will be sent out on that list, and while rules will be here on the main Bullrun 1000 site, last minute notices pertaining to the races and race schedules will be sent out on the mailing list. How to run the Bullrun 1000
Team Racing The team drivers will need to make smooth transitions, as they will actually be swapping out during pitstops. First, both drivers need to decide on a means of communication (phone, voice-over-IP). Next, they need to decide on a strategy for when they will swap out. They MUST swap at least once during the race, and they need to write down the lap(s) that they swap over. If they swap out more than once, they need to record ALL swaps. This mandantory, as it will need to be submitted to the race administration after the race. No driver can drive more than 70% of the race (120 laps) total. Side note to above rule: If both team drivers are in the same physical location, they CAN swap out during pitstops. That team will still need to state which driver will actually be starting the car, and both drivers may not drive another team car during the same race. They ALSO need to state what lap they swapped driver's seats. Here is how the swapout will occur. When the 1st driver pulls into the pits, they will communicate to their other driver that they are ready to change. As soon as they get the acknowledgment, cut network communications in whatever fashion you decide on (pull the cord, use a "lockdown" firewall, whatever). Do NOT exit from the game and "retire". What you are doing is fooling the server into thinking your connection dropped momentarily. Your teammate should then immediately initiate connection to the server from their multiplayer menu. The server will think this is the same driver just resuming the connection, and the new driver takes control from there. Race Conduct The Races simulation driving mode full pace lap no yellows moderate damage forced smoke hardcore mode (for driver's aids only) realistic weather open setups Be Prepared Be prepared, do some testing to work out the team strategy. How many laps are we going to run between each pit stop? Don't leave any questions until the last minute. If you're not sure about anything post a message to the Official Bullrun 1000 mailing list. |